Interactive Design & Physical Computing
2 credits
Tuesday & Thursday 6:10pm-9:00pm
Rapson Hall 251
Justin Berken:

Course Description:
This course explores opportunities for physical interaction with our environment. Students will learn fundamentals of physical computing to design and build interactive objects and environments using sensors, actuators and microcontrollers. The coursework will be hands-on and involve conceptualizing, prototyping, wiring, soldering and coding.

Required materials:
-Arduino UNO R3 board
-Windows laptop or MacBook

Provided materials:
-Sensors, actuators, resistors, capacitors, wires, etc.
-Course text: Massimo Branzi , Getting Started with Arduino 2nd Edition

Recommended reading:
Joshua Noble, Programming Interactivity
-Michael Margolis, Arduino Cookbook
John Boxall, Arduino Workshop: A Hands-On Introduction
-Paul Scherz & Simon Monk, Practical Electronics for Inventors
Casey Reas & Ben Fry, Getting Started with Processing
Dan O’Sullivan, Physical Computing: Sensing and Controlling the Physical World with Computers
Klanten, S. Ehmann, V. Hanschke,  A Touch of Code

All absences will be considered unexcused unless proper documentation is provided. Three or more absences may be grounds for withdrawal from course if instructor feels student is falling behind.

Students are expected to:
-Attend each class with laptop and course materials
-Participate in class discussion and exercises
-Complete homework before class
-Post homework to course website

Homework: 25%
Participation: 30%
Precedent Presentation: 15%
Final project: 30%


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